Web Technology

BSc single honours Web Technology 2017/18

Year of entry

This course has been designed to meet the real needs of the computing industry. For the technical skills we use a mix of open source and commercial software that is heavily used in industry, so skills developed on the course can immediately be used in industry. Graduates can expect to be well versed with the C#, HTML, JavaScript, PHP and SQL languages and have a working knowledge of several others. We add to this with a mix of theory and other practical skills that students will find useful in the workplace.

Our course has been developed to ensure that you cover the fundamentals before you select specialisms to study during the final year of the course. At the end of the first year you may transfer to the Information Technology or Computing degrees if desired.

Top reason to choose this course

You will get experience of direct relevance to the current computing industry.

Awards

Dr Abhaya Induruwa, principal lecturer, who specialises in the field of networking and mobile computer forensics is an inductee into the Internet Hall of Fame (2014) for his role in developing research and Internet deployment in Sri Lanka.

This course is for you if you are drawn to the idea of using theory and practice to solve real-world problems within this fast-moving and evolving discipline. The degree is built on a solid foundation of general computing skills to ensure that you will have the potential to work within a wide variety of computing environments. As well as e-commerce and web development you will also study modules including interactive web programming and database development.

On this degree you will study the practice and theory of developing web-based software. As well as computer programming, you will study broader aspects of software development, such as the specification and design of computer systems, legal and ethical issues and optionally a number of related topics such as computer networking, security and usable design.

You can study French, German, Italian, Mandarin Chinese and Spanish as part of, or alongside, your course.

more info

 

Work experience

Students may opt to take a third year placement module, providing they meet the requirements of the module. This allows you to put your classroom knowledge into practice in an organisation. We also have offered a number of paid student internships over the summer open to students to apply to.

Students on this programme can expect to go on a small number of optional trips such as the National Computing Museum at Bletchley Park. We also have a number of guest lecturers each year.

Year one

Core modules

Computer Systems

Computer Systems examines the underlying fundamentals of computer system’s operations, including the number systems they use, how computer processors operate at a simple level and the relationship between different hardware components.

The Computing Professional

This module introduces you to the variety of roles there are in computing and some of the key skills required to work in those areas. You will also start to think about the ethical issues in the field of computing and start to develop your own ideas of appropriate responses to these. You will also start to look at some of the non-technical skills that are involved in computing: team work, presentation and research.

E-Commerce and Web Development

One area of computing that has grown enormously in the last fifteen years is that of e-commerce. Both business to business and business to consumer sales and marketing is now often done electronically using web sites and systems. This module looks at the concepts of e-commerce systems and looks at development of web sites using HTML 5/CSS and the use of content management systems (CMS) to produce end user informational websites.

Principles of Software Development

We look at the basic ideas of software engineering – the processes that should be followed to go through to develop software solutions. You will also study the basic concepts of standard algorithms and data storage and the mathematics required to support this area.

Introduction to Programming

This is the first module of programming in the degree and teaches students who may have no prior programming experience some of the fundamental concepts in the area. You will work with two different programming languages – for example to develop Android apps using MIT App Inventor and traditional applications in the C# programming language.

Application Development

This module continues on from Introduction to Programming and develops your programming skills in the main development language, e.g. the C# programming language. You will develop Graphical User Interface applications that run in the Windows operating system. A strong emphasis is placed on high quality development that provides a strong foundation for future more advanced software development skills.

Year two

Core modules

Computer Networks

The Computer Networks module introduces you to the theories and practical deployment of computer networks to enable more than one computer to communicate to share both data and processing. You will be introduced to the OSI and TCP/IP models of network operation.

Developing Database Systems with SQL

This module looks at the concepts and theories behind the use of the relational database model and how this is practically implemented in the Oracle Relational Database Management System using the SQL language. Oracle is the world’s most popular database management system by market share.

e-Business

The aim of this module is to explore the business paradigm shift that arises from application of emerging information and communication technologies. The module looks more deeply at gaining an understanding of business activities and interaction between business and the business environment and how technologies can be deployed to enhance these activities.

Interactive Web Programming

Interactive Web Programming looks at the development of web-based systems that use both client-side programming (using JavaScript) and server-side programming (using PHP). These two languages allow the development of advanced web systems that can used data stored within databases, internal logic and more complex user interaction to determine what to display.

Object-Oriented Programming

This module continues the software programming stream from year one by looking at a way of thinking about problems and development of solutions – using the class and object model. Continuing the use of the main programming language from year one (typically C#) the module deepens your knowledge of how to use the power of this development language.

Software Engineering

This module deepens the knowledge and understanding of how we go about building software in a controlled and measured way. At the end of the module you will have produced a fully articulated project proposal for your third year individual project, which forms a compulsory part of year three.

Year three

Core modules

Individual Project (20 or 40 credits)

The individual project allows you to create a substantial software development using elements of your learning so far. You choose your own particular topic area, with guidance from academic staff. You will work largely on your own, again with guidance and some input from a supervising member of academic staff.

Distributed Architectures and Web Programming

This module deepens the work started in Interactive Web Programming to look at larger scale developments and processing that is split between different systems can be effectively designed and deployed. The Java programming language is used in order to do this alongside the PHP programming language learned in the previous module.

Current Issues in Web Technology

This module aims to develop your understanding of underlying issues faced by web technology developers. The assumption is that technology is not neutral and its design can be motivated for reasons that are not always immediately apparent. By looking at the latest technological ideas you should understand the broader implications of its application to society.

Human-Computer Interaction

Human-Computer Interaction looks at the interplay between the human user of a computer system and the computer system itself in order to maximise its effectiveness. You will study a number of theories of good design of computer systems and will deploy these in the design of their own interfaces. Further, once designed or implemented you will learn effective techniques for evaluating the effectiveness of the interfaces in order to improve them.

Advanced Database Development with Oracle

This module deepens your knowledge of database development, following on from Developing Database Systems with SQL, giving you a greater understanding in order to maximise the benefits of using a database management system.

Likely optional modules

Recent Advances in Computer Networks

This module deepens your understanding of computer networking by looking at a number of more recent mechanisms for computer networking, such as mobile networks and the latest versions of the TCP/IP protocols. This will enable you to make the most effective use of networking hardware to create distributed systems.

Mobile App Development (subject to approval)

Mobile App Development looks at the development of Apps under the Android operating system using the Java-like Android development language and libraries. You will also be introduced to the networking concepts required to develop such applications so that they may interact over mobile or wireless networks.

Placement in Industry or Commerce (subject to approval)

The placement module is a flexible module that allows you to gain experience and put your knowledge into practice outside the classroom setting. This can be done over the summer before your third year of study as a block of work; during your third year on a given number of hours each week; or some combination in agreement with the organisation and University. You will be required to: pass all your second year modules of study at first attempt; have a good overall average and must gain your placement place to be eligible to take this module. You will be given assistance in identifying and applying for placements.

Upon successful completion of this programme you will be strongly prepared for a role in web-based software development. By having learned commercial software programming languages and the surrounding skills for software development you will be able to quickly fit into a commercial development environment.

Our graduates are also able to use their analytical and process development skills in other business domains.

Students will also have a strong grounding for further study on specialist Masters or Research (MPhil/PhD) programmes. This degree will stand you in good stead to work towards professional qualifications with a number of commercial providers and also those of the British Computer Society.

Fees

The 2017/18 annual tuition fees for this course are:

 UK/EUOverseas
Full-time £9,250* £11,000**
Part-time £4,625 N/A

Tuition fees for all courses are payable on an annual basis, except where stated.

*Full-time courses which have a Foundation Year 0 will have a 2017/18 UK/EU tuition fee of £6,165 in Year 0.

**Tuition Fee Scholarship discounts of £1,500 are available to eligible overseas students. Visit the International webpages for further information.

Please read the 2017/18 Tuition Fee Statement for further information regarding 2017/18 tuition fees and year on year fee increases

Further information

Additional course costs

Although we aim to minimise any additional costs to students over and above the course tuition fee, there will be some additional costs which students are expected to meet.

Costs applicable to all students

CategoryDescription
Text books Own purchase text books
Travel to other sites Where travel to other sites is required, this will be payable by the student
Library Fees and Fines Where students fail to return loaned items within the required time they will be responsible for the cost of any Library Fees and Fines applicable
Printing & Photocopying The cost of printing and photocopying undertaken by students to support their individual learning are payable by the student
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire / photography are additional costs payable by the student

Course specific costs

CategoryDescription
title cost to student

General principle policy

The University’s general principles policy for additional course fees are set out here

CategoryIncluded in the tuition feeAdditional cost to student
Field trips (including trips abroad and trips to museums, theatres, workshops etc) Yes, if the trip contributes to the course (whether it is part of an optional or compulsory module), but not including food and drink. Yes, if the trip is not an essential part of the course but is offered as an enhancement or enrichment activity, or for a student’s personal development.
Travel and accommodation costs for placements  No

Travel and accommodation costs for professional placements within the Education and Health & Wellbeing Faculties.

Travel and accommodation costs for other work placements. 
Text books No Own purchase text books.
DBS / Health checks No Yes
Professional Body registration No Yes
Travel to other sites (e.g. travel to swimming pool for lessons) No Yes
Clothing / Kit Yes, where the clothing / kit is essential for Health & Safety reasons. Yes, where the clothing is kept by the student and not essential for health and safety reasons.
Learning materials Essential learning materials (excluding text books) in connection with the course. Additional materials beyond the standard provision essential for the course or where the costs are determined by the student’s area of interest and the outputs are retained by the student.
Library fees and fines No Yes
Printing and photocopying No Yes
Social events No, unless the event forms an essential part of the course. Yes, unless the event forms an essential part of the course.
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire/ photography are additional costs payable by the student.

You can expect 12 hours per week contact time in the first two years and 10 hours a week in year three with additional time for classes and supervisions for your individual study.

In year one you will also have optional peer tutor sessions when students in year two or three assist you with your work.

Approximately half the hours each week will be formal lectures and half will be seminar or workshop based. Feedback on work undertaken so far may also form part of lecture or other sessions in the week.

You should expect to spend approximately 12-30 hours a week of additional time to get the most out of the formal teaching sessions and to do assessments.

Academic input

You can expect to be taught by a combination of principal lecturers, senior lecturers, lecturers and university instructors. Many staff members are Members or Fellows of the British Computer Society or similar professional organisations. A number of staff members have worked in industrial or commercial software development as well as having teaching and research careers.

You will be assessed largely by coursework, though some modules will also have examinations or class tests. Coursework is mainly practically-oriented with appropriate theoretical elements to ensure a well-rounded education. Assessments are generally individual, with group work in some modules where this matches the approaches used in industry.

We use coursework assessment methods based on their suitability for specific modules. Formative feedback is provided formally in year 1one and the year three individual study, and informally in later years’ workshops and seminars. Methods of assessment used include production of software artefacts, project plans and diaries, essays, reports, ‘investigation-based’ presentations, oral presentations, individual studies/projects, poster presentations, online assessment, logs, examinations and time constrained assignments.

GCSE English and Mathematics at grade C, or above (or equivalent) are advisable.

Professional accreditation

none

Specialist facilities

We have a ‘Makerspace’ lab open to computing students that contains PC Computers, Arduino and Raspberry Pi micro-computer development systems and a 3D printer. Students can use these technologies on week days, evenings and weekends. A networking and server room will also be available for use during certain modules for student operations.

Out of hours access is available to some computing labs specifically for computing students.

Industry links

Several of the academic staff are members of the British Computer Society (BCS) and some staff also are linked to the Engineering Council through Chartered Engineering (CEng, or Eur. Ing.) status.

UK/EU

Full-time study

Apply via UCAS

Part-time study

Apply directly to us

International

Full-time study

Need some help?

UK

For advice on completing your application please contact the Admissions Enquiry Team:

Email: admissions@canterbury.ac.uk
Tel:+44 (0)1227 782900

EU/International

Contact our International Team

Fact file

UCAS code

  • G453 Web Technology

Institutional code

  • C10

Length

  • 3 years full-time
    6 years part-time

Starts

  • September 2017

Entry requirements

  • A typical offer would be 112 UCAS Tariff points. GCSE English and Mathematics at grade C, or above (or equivalent) are advisable.

    More entry requirement details.

Location

School

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Last edited: 10/07/2017 10:44:00