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BA single honours Illustration with Foundation Year* 2018/19

Year of entry

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We’re building a new £12m arts facility on our main campus in Canterbury, equipped with the latest technology and bespoke learning spaces for our arts and humanities students. We’re planning to open the arts building in September 2018, with building work now well underway.

Find out more about these specialist facilities in our video.

*Subject to validation

A number of our degrees are also offered with an additional foundation year (Year 0). Whether you are a school-leaver or someone considering returning to study but don’t have the entry requirements for your chosen subject, a foundation year course may be just what you’re looking for.

A foundation year is the first year of a four year programme which:

  • provides an introduction not only to study at University but also to your chosen subject
  • offers you a highly supportive environment where you can develop the self-confidence, knowledge, skills and understanding for further study.

Following the Foundation Year you will go on to explore areas including:

  • animation
  • graphic novels and picture books
  • technical illustration

Illustration is one of the most exciting areas to study in the contemporary media industry. Images have never been so important in communicating ideas on screen or on paper. Studying illustration offers the student who is fascinated by making imagery and communicating visual ideas the opportunity to develop their skills to a professional level.

Our Illustration degree is designed to recognise individuality, encourage independence and enhance creative and technical expertise. It provides a sound basis in technical skills, contextual awareness and industry conditions. It will give you the tools to thrive and survive in a tough but rewarding working environment. The final outcome is a professional portfolio, prepared to get you employment and commissions.

All staff are creative practitioners and place a high priority on giving regular and sound tutorial support aimed at cultivating creative potential. The question of what images are for and what the best way is of making them is at the forefront of our research. We offer expertise and facilities to support a range of technical processes, both analogue and digital. We use old-school printmaking techniques alongside the latest digital applications: the idea and the product is the focus.

The course is taught in a purpose-built light-filled drawing studio with an adjoining well-equipped print-making studio. You will have full access to mac-labs, scanners, animation facilities, a risograph and digital printing. In the studio you will undertake a range of project briefs, some open-ended and experimental and some designed to foster a professional relationship with a client.

The course is aimed at school leavers and people returning to education who have an ambition to turn their creative interests into a career. 

What will I study?

It is a broad-based and highly practical programme, covering the wide variety of what Illustration means now. At its core is drawing; reportage, visual description, and visual note-taking; which is necessary to communicate your ideas and to develop the individual creative voice that will help you survive in a competitive job market. You will have the opportunity to develop your personal interests in processes like animation, graphic novels, character design, digital applications, children’s picture books, branding, technical illustration, print-making and more. 

You can study French, German, Italian, Mandarin Chinese and Spanish as part of, or alongside, your course.

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The practical elements of the course are complemented by contextual background in the history and theory of illustration and the broader visual realm, both Western and Global; through focused theory seminars and integrated studio teaching.

Professional practice skills are embedded throughout the programme, and with a dedicated career-focused module in the final year of study. This allows you to develop entrepreneurial, presentation and IT skills and to document their technical skills, with the aim of preparing you for professional life after the degree. 

Year 1 is an intense series of modules designed to break down and rebuild ideas about visual representation, communications design, and ideas generation. Concentrating more on ideas than product, we will introduce you to the fast pace you must set and the variety of contexts in which to work: from freelancing, team and group work to competitive bidding and the challenge of maintaining creative energy in a stressful situation. 

Year 2 allows you to expand on specialist areas you have identified and to gain experience and knowledge of the associated markets. You will keep up a strong focus on skills in analogue and digital technology and techniques, and in research. To develop your experience as a professional practitioner you also will be given the opportunity to undertake and reflect upon a vocational industry placement or commission.

Year 3 extends the focus developed in year 2 in a culminating exhibition or ‘live’ project. The dissertation, is used to focus, define and contextualize the your individual interest. By this time you should be independent, proactive and ready to go out and find work, and this year is aimed at equipping you for that. 

Foundation Year Zero

Students on all of the  Faculty of Arts and Humanities Foundation Year courses will undertake 80 credits of generic core modules introducing them to study in the arts and humanities and university level skills, namely:

  • Academic Writing and Study Skills
  • Personal and Career Development
  • Understanding Arts and Humanities
  • Being Human: an Introduction to the Humanities

In addition you will be offered two 20 credit optional modules, one to be studied in each semester. The full list of optional modules is as follows and you will be placed onto the modules which most effectively complement your degree pathway choice and, where applicable, your study interests:

  • Dangerous Ideas
  • Foundation English Language and Communication
  • Foundation English Literature
  • Foundation Media and Communications
  • Analysing British Cinema
  • Historical Foundations
  • America and the World (subject to validation)
  • Music and Performing Arts in Context
  • The Languages and Theory of Music

 

Year 1

Observational Drawing Techniques 

20 credits 

Semester 1

This module aims to equip students with the technical and theoretical knowledge to approach observational drawing with an objective and professional attitude, enabling an understanding of visual recording as the main source of primary research for illustrators. Learning will be supported by the critical examination of the history of illustration and contemporary practice.

The module focuses on perceptual interpretation and consists of working directly from primary sources including the human form, visits to exterior and interior locations and studio-based set-ups. Through a series of practical assignments, students will be introduced to a variety of media and develop the technical and perceptual skills necessary for critical analysis, selection and representation. This will provide students with a sound working knowledge of visual languages and techniques in 2D, 3D and Digital Media, through observation, visual analysis and theoretical study. Students will be required to engage in critical debate on the nature of perception and strategies for representing the physical world in Western and Global visual methodologies, and to keep a sketchbook to develop and practice outside taught classes.

Aims: development of visual recording skills, knowledge of the range of techniques in representing form, understanding of conventions of representing space.

The Articulate Image 

20 credits 

Semester 1

This module focusses on developing the student’s ability to generate original and useful ideas for projects, commissions and briefs. Addressing the question of creativity directly, using a series of projects that cover a wide range of illustration, design, fine art and visual communication applications, the module concentrates on the content rather than the technical output and will be assessed with that in mind. This module also addresses different contexts for creative work i.e. group, solo and team work, competitive tendering, and peer learning.  Learning will be supported by the critical examination of art history, the history of illustration in Western and Global culture, and contemporary industry and practice.

The module consists of a series of projects designed to challenge and extend the individual student’s capacity for creative responses, in particular to develop the student’s design and aesthetic sense. A variety of creative contexts will be presented to give the student an experience of industry conditions. A rigorous and continuous atmosphere of critical assessment from both staff and peers will be maintained. Students are expected to keep a notebook and portfolio to develop and continue practice outside taught classes. Throughout the module, the working practices of contemporary and historical illustration will underpin learning. 

Aims: expand the range of responses available to the individual student, develop the ability to communicate effectively within and at the end of a project, implement projects with varying levels of student ownership.

Text and Image 1 

20 credits

Semester 1

This module aims to provide an understanding of the historical and contemporary contexts, both Western and Global, in which Illustration functions. The module will place the texts and perspectives explored in a theoretical context for practical output. This module aims to develop students' critical awareness, knowledge and understanding of Illustration through the analysis of a range of appropriate sources, and to develop this through the preparation and presentation of multi-media outcomes. 

Students’ responses to this broad introduction to the conceptual framework of Illustration will include written and image-based outcomes. The course will be delivered so that the outcomes are presented as illustrated documents authored and designed by the students, outcomes may be in whatever form they choose (e.g. graphic novel, magazine broad sheet, illustrated essay), and assessed on content as well as presentation. A rigorous and continuous atmosphere of critical assessment from both staff and peers will be maintained seminar and workshop discourse. 

Aims:  identify and expand awareness of cultural and historical context, exploring and developinginformation presentation skills.

Visual Recording

20 credits 

Semester 2

This module explores and develops the student’s ability to respond to visual stimuli, through recording, selection and analysis, applying an increasingly sophisticated and personal set of techniques, including 2D, 3D and Digital Media methodologies. It will develop students’ visual ideas towards outcomes that confirm their ability to select and use appropriate materials, processes and environments.

The module focuses on developing visual recording in a wide variety of contexts. Students will engage in primary research, developing technical and perceptual skills through location work, and studio-based projects. An examination of analogue and digital media will  be employed in developing the technical and perceptual skills necessary for visual analysis, selection and representation. Photography and photographic methodologies (inc. pinhole camera and phone-cameras) will be explored and interrogated alongside manual printmaking techniques, in order to  develop an objective and informed methodology for visual recording. Students will be required to engage in critical debate on the nature of perception and strategies for representing the physical world. They will refer to and develop a knowledge of Illustration practice in visual representation. They will keep a sketchbook to develop and practice outside taught classes and employ digital and analogue photography in collecting visual information.

Aims: development of fluency, ambition and ability in approaching gathering visual information, knowledge of the range of possibilities. 

Concept To Visualisation 

20 credits 

Semester 2 

The aim of this module is to provide a context for the development and realisation of ideas that respond to a wide-ranging series of briefs, based on and expanding on the sort of client briefs that an illustrator might encounter in an industrial setting. The focus is on how content matches technical output and on ideas-generation and presentation within various contexts. Students will be addressing industry conditions in individual, team and group contexts through interrogating creative responses in material and conceptual terms.

The module explores ideas about presentation and process, using analogue and digital methodologies in the development of images with ideas. The module will address character design, branding, technical spreadsheets, text and the body, visualisation, portrait, sequential narrative among other things, examining and extending design communication in an open and developmental context.

Aims:develop a range of methodologies inutilising visual information in communication, understand and explore ideas in the presentation of information, recognise appropriate processes to project briefs.

Text & Image 2 

20 credits

Semester 2

This module aims to develop and expand on the student’s understanding of the historical and contemporary contexts, both Western and Global, in which Illustration functions. The module will place the texts and perspectives explored in a theoretical context for practical output. This module aims to develop students' critical awareness, knowledge and understanding of Illustration through the analysis of a range of appropriate sources, and to develop this through the preparation and presentation of multimedia outcomes. 

This module consists of a developing series of projects designed to introduce the historical and contemporary, both Western and Global, contexts in which illustration operates. Students’ responses to this broad introduction to the conceptual framework of Illustration will include written and image-based outcomes. The course will be delivered so that the outcomes are presented as illustrated documents authored and designed by the students, outcomes may be in whatever form they choose (eg. graphic novel, magazine broad sheet, illustrated essay), and assessed on content as well as presentation. A rigorous and continuous atmosphere of critical assessment from both staff and peers will be maintained through seminar and workshop discourse.

Aims:  identify and expand awareness of cultural and historical context, exploring and developing information presentation skills. 

Year 2

Drawing For Purpose 

20 credits 

Semester 1

The aim of this module is to examine and develop the individual’s visual response through studio and location-based enquiry in the context of specific briefs. Students will refine material approaches including reportage and other information-recording techniques and explore ‘Basic Design’ ideas about visual communication, providing the opportunity to deepen their personal approaches to the gathering of visual information. 

This module is composed of a series of projects, based around studio and location contexts, employing primary research methods for dealing with visual information and interrogating the effectiveness of different techniques, methods and media for specific contexts, ie analogue and digital print, 3D work, photography.

Illustration is a field with a number of different applications, from reportage to fashion sketching, visualisation to branding, and these applications demand different visual responses. While the individual illustrator may not be involved with all these fields, there is a huge range of visual possibility in the analysis and development of different responses.   

Aims: examine and develop individual visual response in the context of specific briefs. 

Negotiated Project 

20 credits  

Semester 1

The aim of this module is to develop the individual student’s portfolio within the wider field of illustration, using experience gained in level 4 to detail and undergo a project aligned with the individual’s interests. This module may also be used to exchange to another programme within the SMAD (e.g. Photography, Graphic Design, Digital Media, Games Studies, Film, Radio and Television) in the event that the student may wish to add those specific skills to his/her course of study. It is anticipated that a student with a particular interest in typology, for example, might want to take advantage of the Graphic Design programme to widen her/his knowledge.

The module entails each student extending or negotiating a particular specialist project with his/her tutor, which reflects the interests of the student as they have developed over the last three semesters. The project should be set within the taxonomy of illustration i.e. 

  • Design and Advertising
  • Fiction
  • Decorative and Merchandising
  • Editorial and Political
  • Typographical
  • Children's 
  • Graphic Literature
  • Fashion
  • Topographical (reportage)

The negotiated project should have clear parameters, including guidelines for submission and for any print or other requirements. 

Aims: develop the individual’s interest and place him or her within a specific Illustration context.

Language & Research 1

20 credits

Semester 1

This module aims to generate specific understanding of the historical and contemporary contexts in which Illustration functions in the 21st century, both Western and non-Western. The module will place the texts and perspectives explored within a theoretical context directly related to practical output. This module aims to develop students' critical awareness, knowledge and understanding of Illustration through the analysis of a range of appropriate sources evidenced by multimedia outcomes, with the aim of delivering a coherent model of the individual student’s position in the market. 

This module consists of a series of projects designed to explore the historical and contemporary contexts in which illustration operates. Students’ practical responses will include written and image-based outcomes responding to particular areas in the conceptual framework of Illustration. The course will be delivered so that the outcomes are presented as illustrated documents authored and designed by the students, outcomes may be in whatever form they choose (eg. graphic novel, magazine broad sheet, illustrated essay), and assessed on content as well as presentation. A rigorous and continuous atmosphere of critical assessment from both staff and peers will be maintained through seminar and workshop discourse.

Aims:  identify and expand awareness of cultural and historical context, exploring and developing information presentation skills. 

Exploring Process 

20 credits

Semester 2 

The aim of this module is to explore visual enquiry toward individual visual statements, interrogating the range of possibilities inherent in discrete processes and attempting individual synthesis in deriving an individual approach to visual recording and presentation. 

This module is composed of a series of projects based around studio contexts. It is designed to explore the range of possibilities supplied by developmental technology and applications for enhancing the primary research of visual information in producing developed imagery. This would include technology like analogue printmaking techniques and processes, digital applications and media, 3D and animation methodologies, photographic and typeface, analogue process skills, toward individual visual statements. and provide an opportunity to extend the individual student’s range of skills and aptitudes in dealing with the visual response. 

Aims: develop fluency in choice and manipulation of process toward individual visual response.

Career Placement  

20 credits  

Semester 2

This module aims to place the student into a professional context, and requires a minimum number of days to be spent in some kind of commercial, educational or other institution, organization, cooperative venture or professional relationship. It should have a direct relationship with the student’s developing professional interests. Examples might be an internship with a design group, work-shadowing a self-employed illustrator or working in a publishing house. This will be taken into a design project, based on the students’ experiences. 

The module entails each student engaging with the professional realm of the particular specialist area he/she has chosen, which will reflect the interests of the student as they have developed over the previous semesters. The project should be set within professional context of illustration. The presentation project that is developed as a result of the placement should reflect the area chosen.

Aims: developing an understanding of the professional context

Language & Research 2 

20 credits  

Semester 2

This module aims to further develop specific understanding of the historical and contemporary contexts in which Illustration functions in the 21st century, both Western and Global. The module will place the texts and perspectives explored within a theoretical context directly related to practical output. This module aims to develop students' critical awareness, knowledge and understanding of Illustration through the analysis of a range of appropriate sources evidenced by multimedia outcomes, with the aim of delivering a coherent model of the individual student’s position in the market. 

This module is a based on a major project negotiated between lecturer and student, reflecting the individual student’s practice-based interests. Students’ responses will include written and image-based outcomes, responding to particular areas in the conceptual framework of Illustration. A rigorous and continuous atmosphere of critical assessment from both staff and peers will be maintained and students are expected to keep a notebook and portfolio to develop and practice outside taught classes.

Aims:  identify and expand awareness of cultural and historical context, exploring and developing information presentation skills.

Year 3

Professional Practice 

20 credits 

Semester 1

The aim of this module is to develop increasing levels of independence, confidence and professionalism in the particular area of study identified. It encourages students to evaluate their own working interests in terms of potential professional practice and to understand how illustrators in specific areas engage with the needs of art directors, publishers, editors, and other commissioning bodies, through projects, proposals, contracts and commissions.

The module aims to develop students’ understanding of the concepts of entrepreneurship, marketing, and business activities and highlight key transferable skills which enhance employability. This module is concerned with the business side of the work of an illustrator. Illustrators work across several markets in many different contexts, and it is expected that the individual student will have identified the markets and contexts which are of most interest by this stage - this module gives the opportunity to make an objective study of these interests, examining the market in detail, and producing/directing the Final Exhibition in that context or contexts. 

The student will, through reflection, portfolio presentation and exhibition, present work which demonstrates a coherent view of his or her place within the overall context of illustration. This may entail further commercial placement, but will certainly mean detailed research.

Aims: to appraise a selected industry context with a view to post-graduate employment, develop ‘live’ contacts and particular knowledge of contemporary conditions

Dissertation 

20 credits

Semester 1

This module provides an opportunity for students to research a topic that relates to their position in Illustration independently and in depth. It aims to encourage the further pursuit of issues related to Illustration that might have been raised by work undertaken earlier in the programme, providing a forum for the culmination of the student’s theoretical learning experience within the umbrella of the programme. The module aims to develop appropriate research, analytical and critical skills necessary in academic writing. In addition, the module aims to encourage scholarly interchange between students undertaking individual studies.

This module provides students with the opportunity to research in depth a chosen topic which is related to, and is supportive of, aspects of their Illustration practice through a sustained essay. The module will extend the interpretative framework by focussing on Hermeneutics, Iconology, Discourse Analysis, Semiology, Freudian and Feminist methodologies. It will also consider specific issues raised by contemporary visual culture, in a global culture ie inclusive of non-Western culture. Students will be expected to identify an area of study that is relevant to their own position on Illustration, in order to use the study both academically and professionally. 

Students will be expected to indicate how the proposed dissertation relates to Illustration, allowing them to propose emergent and novel dissertation subjects while ensuring they remain focused on Illustration as a discipline.

Negotiated Specialism 1 

20 credits

Semester 1 

The aim of the module is to encourage students to recognise and exploit the interests and skill sets that they have built during the course. The module entails each student negotiating a particular specialist project with his/her tutor, which reflects the interests of the student as they have developed over the previous semesters. The project should be set within the taxonomy of illustration ie. 

  • Design and Advertising
  • Fiction
  • Decorative and Merchandising
  • Editorial and Political
  • Typographical
  • Children's 
  • Graphic Literature
  • Fashion
  • Topographical (reportage)

The project should have clear parameters, including guidelines for submission and for any print or other requirements. 

Live Major Project 

40 credits 

Semester 2

The module supports students in demonstrating the conceptual and technical expertise they have acquired throughout the Illustration programme, with specific emphasis placed upon their application of Illustration skills.  It is expected that students will produce a project work that sits within their specialist field in a ‘live’ context i.e. competition entry, submission of  publication, self-publication, or other publicly accessible context. Students will be expected to employ the full range of multi- and inter-disciplinary skills in completing a self-directed practical project. 

It allows the student to conceive, plan and create a major project, with tutorial support from subject specialist tutors, allowing them to learn from practicing illustration professionals as they negotiate their project. Introductory lectures will look at examples of possible outcomes, creative methods for tackling a wide variety of ideas, existing practice and audience. Additional sessions exploring the necessity for documentation, reflective and reflexive practice related to the completion of the project will be scheduled.

Students will be expected to demonstrate planning and documentation skills, a technical competence of the required equipment and display management skills, whether developing a project single-handedly or by leading a group. The module will culminate in a public exhibition of selected work. Students will be expected to maintain a research file to include a 300 word rationale of their intended project and, on completion, a 300-400 word reflective exhibition statement providing an informative description and critical appraisal of their interests and achievements. All work not selected for final exhibition including drawing books, journals or files, must be available for scrutiny and provide examiners with clear evidence of critical reflection, points of reference and research and developments that have informed this final project. 

Aims: formulate a particular position and identity within the wider context of Illustration. 

Negotiated Specialism 2 

20 credits 

Semester 2

This module is intended as an extension or support for the Live Major Project, and should be used in a developmental sense, without the pressure of exposure to the ‘live’ context. This is in order to provide an opportunity to make practical work toward a developing professional portfolio, and exploit any  factors that might emerge in research for the Live Major Project that are not immediately appropriate to it. Students will be expected to apply a high level of self-critical evaluation and review their practice in terms of subject and methodology.

The module will be used as a means of exploiting and developing practical research that might fall outside the remit of the Live Major Project, and as such may concern process-driven, academic research driven or other activities. The project must be negotiated with the tutorial team and its aims made explicit, but this aims may emerge and alter during the process of the module. 

Illustration is a key area in the contemporary media industry, and the ability to generate, design and place images in context is highly valued. Illustration is closely linked with Graphic Design and many skills are held in common, which widens further the choice of career paths for a well-trained Illustrator into publishing, book design, magazines both analogue and digital, as well as the classic self-employed, freelance Illustrator’s route. But Illustrators can also take their image generating skills into theatre design, work for film or television, into web design and the digital world, as a fashion illustrator or as a designer, or even into the world of fine art.

Illustrators work in all areas of the visual arts, from Hollywood studios to Local Government departments.

Tuition Fees for 2018/19 have not yet been finalised - please read the 2018/19 Tuition Fee Statement for further information regarding 2018/19 tuition fees and year on year fee increases.

Fees

Additional course costs

Although we aim to minimise any additional costs to students over and above the course tuition fee, there will be some additional costs which students are expected to meet.

Costs applicable to all students

CategoryDescription
Text books Own purchase text books
Travel to other sites Where travel to other sites is required, this will be payable by the student
Library Fees and Fines Where students fail to return loaned items within the required time they will be responsible for the cost of any Library Fees and Fines applicable
Printing & Photocopying The cost of printing and photocopying undertaken by students to support their individual learning are payable by the student
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire / photography are additional costs payable by the student

General principle policy

The University’s general principles policy for additional course fees are set out here

CategoryIncluded in the tuition feeAdditional cost to student
Field trips (including trips abroad and trips to museums, theatres, workshops etc) Yes, if the trip contributes to the course (whether it is part of an optional or compulsory module), but not including food and drink. Yes, if the trip is not an essential part of the course but is offered as an enhancement or enrichment activity, or for a student’s personal development.
Travel and accommodation costs for placements  No

Travel and accommodation costs for professional placements within the Education and Health & Wellbeing Faculties.

Travel and accommodation costs for other work placements. 
Text books No Own purchase text books.
DBS / Health checks No Yes
Professional Body registration No Yes
Travel to other sites (e.g. travel to swimming pool for lessons) No Yes
Clothing / Kit Yes, where the clothing / kit is essential for Health & Safety reasons. Yes, where the clothing is kept by the student and not essential for health and safety reasons.
Learning materials Essential learning materials (excluding text books) in connection with the course. Additional materials beyond the standard provision essential for the course or where the costs are determined by the student’s area of interest and the outputs are retained by the student.
Library fees and fines No Yes
Printing and photocopying No Yes
Social events No, unless the event forms an essential part of the course. Yes, unless the event forms an essential part of the course.
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire/ photography are additional costs payable by the student.

Composition of the course

This course is designed to be taught on a workshop and seminar basis, with a high staff/student ratio, and a practical focus. This means that most learning is done in the studio, out on location or in the print-rooms. You will be expected to come in for taught classes two to three days a week, and to make use of the facilities, research and practice in the rest of the time. There will be an increase in individually focused and self-directed work as the course progresses, which is what you will expect in the industry.

Academic innput

The lead staff are very experienced teachers and artists who have exhibited and published in a variety of contexts and bring a wealth of experience to the task.

Charles Williams is an illustrator, artist, and writer. He is author of two books on observational drawing and Senior Lecturer at CCCU.

James Frost is an artist, performer and academic researcher specializing in playing card and tarot illustration. He is a Senior Lecturer at CCCU, teaching visual interpretation, theory, cultural contexts and professional practice.

They are supported by a wide range of practicing illustrators, animators and authors, publishers and illustrators’ agents, who have worked as character designers at Pixar, children’s book authors, fashion drawing, editorial, fiction and book covers, illustrated magazines, and technical illustration, among other things. 

The course is assessed largely through portfolio, presented in digital form, with analogue support, so is mostly practical. There are some modules in which a balance between text and imagery exists, and the Dissertation module is entirely theoretical. The course is assessed by coursework, portfolio and essay, there are no examinations. 

We now have planning permission to build a new £12m arts facility in Canterbury, equipped with the latest technology and bespoke learning spaces for our arts and humanities students.

We expect our new arts building to open on the main campus in September 2018, with building work starting this summer.

Our main campus in Canterbury has city centre facilities on its doorstep and, of course, you will benefit from all the new arts building has to offer.


You will have access to an analogue print-making studio, digital print-room, Risograph, design/drawing studio, mac-labs, iPad pros, mac-books, animation facilities, digital imagery software, bookmaking equipment and specialist library resources.

There are many extant links with practicing illustrators, illustrator’s agents and publishers, visiting or sessional lecturing, and more developing.

UK/EU

Full-time study

Apply via UCAS

Need some help?

For advice on completing your application please contact the Admissions Enquiry Team:

Email: admissions@canterbury.ac.uk
Tel:+44 (0)1227 782900

Fact file

UCAS code

  • W221 Illustration with Foundation Year

Institutional code

  • C10

Length

  • 4 years full-time

Starts

  • September 2018

Entry requirements

  • Candidates should have studied at level 3 and have attained 48 UCAS Tariff points, although those without formal qualifications will be considered.

    You do not need to have significant prior knowledge of Arts and Humanities related subjects but should be motivated to study the subject.

Location

School

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Last edited: 10/10/2017 12:48:00