BA single honours or in combination with another subject Illustration* 2018/19

Year of entry

Great news!

We’re building a new £12m arts facility on our main campus in Canterbury, equipped with the latest technology and bespoke learning spaces for our arts and humanities students. We’re planning to open the arts building in September 2018, with building work now well underway.

Find out more about these specialist facilities in our video.

*Subject to validation

Images have never been so important in communicating ideas, on screen or in print, and studying Illustration offers you the opportunity to develop your skills to a professional level.

Our exciting new course is highly practical, covering the wide variety of what Illustration means. At its core is drawing: reportage, visual description, and visual note-taking. We place the highest importance on helping you to develop these transferrable skills, but you will also be encouraged to develop your personal interests and realise your creative identity.

Throughout the programme you will engage with ‘live’ projects and industry-focused research and take part in Professional Practice modules that develop your entrepreneurial skills.

You will explore areas including:

  • animation
  • graphic novels and picture books
  • technical illustration

Why study this course?

Illustration is one of the most exciting areas of the contemporary media industry. Images have never been so important in communicating ideas on screen or on paper. Studying illustration offers students who are fascinated by making imagery and communicating visual ideas the opportunity to develop their skills to a professional level.

Why study this course at CCCU?

Our Illustration degree is designed to recognise individuality, encourage independence and enhance creative and technical expertise. It provides a sound basis in technical skills, contextual awareness and industry conditions. It will give you the tools to thrive and survive in a tough but rewarding working environment. The final outcome is a professional portfolio, prepared to get you employment and commissions.

The course is taught in drawing and print-making studios. You will have access to computing facilities, scanners, animation facilities, a Risograph and digital printing. In the studio you will undertake a range of project briefs, some open-ended and experimental and some designed to foster a professional relationship with a client.

Top reason to choose this course

All staff teaching professional skills are creative practitioners and place a high priority on giving regular and sound tutorial support aimed at cultivating creative potential. The question of what images are for and what the best way is of making them is at the forefront of our research. We offer expertise and facilities to support a range of technical processes, both analogue and digital. We use old-school printmaking techniques alongside the latest digital applications: the idea and the product is the focus. 

The course is aimed at school and college leavers and also people returning to education who have an ambition to turn their creative interests into a career. There is also a Drawing and Illustration access route through our Foundation Year in Arts and Humanities. 

What will I study?

BA Illustration is a broad-based and highly practical programme, covering the wide variety of what Illustration means now. At its core is drawing; reportage, visual description, and visual note-taking; which is necessary to communicate your ideas and to develop the individual creative voice that will help you survive in a competitive job market. You will have the opportunity to de-velop your personal interests in processes like animation, graphic novels, character design, digital applications, children’s picture books, branding, technical illustration, print-making and more.

You can study French, German, Italian, Mandarin Chinese and Spanish as part of, or alongside, your course.

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The practical elements of the course are complemented by contextual background in the history and theory of illustration and the broader visual realm, both Western and Global; through fo-cused theory seminars and integrated studio teaching.

Professional practice skills are embedded throughout the programme, and with a dedicated ca-reer-focused module in the final year of study. This allows you to develop entrepreneurial, presentation and IT skills and to document their technical skills, with the aim of preparing you for professional life after the degree.

Year 1 is an intense series of modules designed to break down and rebuild ideas about visual rep-resentation, communications design, and ideas generation. Concentrating more on ideas than product, we will introduce you to the fast pace you must set and the variety of contexts in which to work: from freelancing, team and group work to competitive bidding and the challenge of maintaining creative energy in a stressful situation.

Year 2 allows you to expand on specialist areas you have identified and to gain experience and knowledge of the associated markets. You will keep up a strong focus on skills in analogue and digital technology and techniques, and in research. You will undertake a professional practice module that develops your understanding of professional illustration.

Year 3 extends the focus developed in Year 2. A work-related learning module develops your professional understandings and offers the option of a short work placement. The Dissertation focuses, defines and contextualizes your individual interests. The year culminates in an exhibi-tion or live project. By this time you should be independent, proactive and ready to go out and find work.

Year 1/Level 4

The focus of the Level 4 modules is to develop image-generation and development techniques, the ability to respond to briefs in a range of contexts that mirrors industry conditions, a sound knowledge of history, theory and context and working habits that will enable the student to evolve a sustainable practice in the areas he or she chooses to work.

Observational Drawing Techniques

20 credits
Level 4 Semester 1

Aims: development of visual recording skills, knowledge of the range of techniques in representing form, understanding of conventions of representing space, equipping the student for developing a personal approach to visual recording and representation in succeeding modules.

This module aims to equip the student with the technical and theoretical knowledge to approach observational drawing with an objective and professional attitude, enabling an understanding of visual recording as the main source of primary research for illustrators. Learning will be supported by the critical examination of the history of drawing and reproductive techniques and contemporary practice.

The module focuses on perceptual interpretation and consists almost exclusively of working directly from primary sources including the human form and studio-based set-ups. Through a series of practical assignments, students will be introduced to a variety of media and develop the technical and perceptual skills necessary for critical analysis, selection and representation. This will provide students with a sound working knowledge of visual languages and techniques, in 2D, 3D and Digital Media, through observation, visual analysis and theoretical study. Students will be required to engage in critical debate on the nature of perception and strategies for representing the physical world, in Western and non-Western visual methodologies, and to keep a sketchbook to develop and practice outside taught classes.

Content will include: perspectival systems of representation, light and shade in representation, materials - dry, wet, and digital, historical methodologies and their derivation and functions, contemporary methodologies, book-making, colour, form and perspective, workshops and skills-blocks.

The Articulate Image

20 Credits
Level 4 Semester 1

Aims: expand the range of responses available to the individual student, develop the

ability to communicate effectively within and at the end of a project, implement projects with varying levels of student ownership

This module focusses on developing the student’s ability to generate original and useable ideas for projects, commissions and briefs. Addressing the question of creativity directly, using a series of projects that cover a wide range of illustration, design, fine art and visual communication applications, the module concentrates on the content rather than the technical output, and will be assessed with that in mind. This module also addresses different contexts for creative work ie. group, solo and team work, competitive tendering, and peer learning. Learning will be supported by the critical examination of art history and the history of illustration in Western and Global culture, and contemporary industry and practice.

The module consists of a series of projects designed to challenge and extend the individual student’s capacity for creative responses, in particular to develop the student’s design and aesthetic sense. A variety of creative contexts will be presented to give the student experience of industry conditions, and a rigorous and continuous atmosphere of critical assessment from both staff and peers will be maintained. Students are expected to keep a notebook and portfolio to develop and continue practice outside taught classes. Throughout the module, the working practices of contemporary and historical illustration will underpin learning.

Content will include: competitive brief projects, conceptual briefs, text and form, multi-form brief contexts, product design, non-image outcomes, performance, film work, analogue print work, digital outcomes, workshops and skills-blocks.

Image and Communication in Context

20 credits
Level 4 Semester 1

This module offers an introduction to key contextual themes and concepts in illustration and relate them to practices. The module introduces appropriate critical vocabulary, allowing students to engage in informed discussion on historical and theoretical contexts. The student will develop critical awareness along with skills in image analysis and visual communication through written and multi-media outcomes.

This module will introduce students to the basic methodological, interpretative and cognitive issues in design and illustration through key connected themes. Students will engage in visual or compositional analysis exercises and the Basic Design theory originating in the Bauhaus design school. Drawing on Cognitive Psychology theory, they will explore colour, perception, illusionistic and schematic modes of representation. This provides a support for students concerned with observational, reportage, diagram and graphics-based approaches. From developing a visual vocabulary as a foundation, the course will then turn to issues of meaning through communication theory. Methodologies such as semiology and iconology will be employed to explore the nuances and relationships between sign, symbol, image and text.

Visual Recording And Research

20 credits
Level 4 Semester 2

Aims: development of fluency, ambition and ability in approaching gathering visual information, knowledge of the range of possibilities.

This module explores and develops the student’s ability to respond to visual stimuli, through recording, selection and analysis, applying an increasingly sophisticated and personal set of techniques, including 2D, 3D and Digital Media methodologies. It will develop visual ideas towards outcomes that confirm an ability to select and use appropriate materials, processes and environments.

The module focuses on developing visual recording in a wide variety of contexts. Students will engage in primary research, developing technical and perceptual skills using visits to exterior and interior locations, and studio-based projects. An examination of analogue and digital media will be employed in developing the technical and perceptual skills necessary for visual analysis, selection and representation. Photography and photographic methodologies (inc. pinhole camera and phone-cameras) will be explored and interrogated, alongside manual printmaking techniques, in order to develop an objective and informed methodology for visual recording. Students will be required to engage in critical debate on the nature of perception and strategies for representing the physical world. They will refer to and develop a knowledge of Illustration practice in visual representation. They will keep a sketchbook to develop and practice outside taught classes and employ digital and analogue photography in collecting visual information.

Content will include: location work and site visits, mapping, narrative as description, time vs. information projects, pyscho-geographical projects, communication through description projects.

Concept To Visualisation

20 credits
Level 4 Semester 2

Aims: develop a range of methodologies in utilising visual information in communication, understand and explore ideas in the presentation of information, recognise appropriate processes to project briefs.

The aim of this module is to provide a context for the development and realisation of ideas that respond to a wide-ranging series of briefs, based on and expanding on the sort of client briefs that an illustrator might encounter in an industrial setting. The focus is on how content matches technical output, and on ideas-generation and presentation within various contexts. Students will be addressing industry conditions in individual, team and group contexts, through interrogating creative responses in material and conceptual terms,

The module explores ideas about presentation and process, using analogue and digital methodologies in the development of images with ideas. The module will examine and extend students’ design communication ideas in an open and developmental context.

Content will include: visualisation, analogue and digital printmaking, character design, branding, technical spreadsheets, text and the body, visualisation, portrait, sequential narrative, workshops and skills-blocks.

Sequential Narrative in Context

20 credits
Level 4 Semester 2

This module offers an introduction to narrative as a key contextual theme and concept in illustration and relates it to practice. The module introduces appropriate critical vocabulary, allowing students to engage in informed discussion on historical and theoretical contexts. The student will develop critical awareness and skills in visual narrative communication through written and multi-media outcomes.

This module will introduce students to varied perspectives and approaches to sequential narratives in illustration. The module content will encompass the main principles of narrative art, book illustration and the development of the comic, with broader reference to narrative film and animation. Students will relate these contexts to practical sequential exercises such as storyboarding. After developing a foundational understanding of narrative the module will move on to methodologies such as structuralism and psychological concerns such as public and private narratives in Freudian thinking. Students will explore methods of creative practice and ideas generation through theory e.g. using dream imagery, automatism and chance techniques.

Year 2/Level 5

The focus of the Level 5 modules is to enable the student to develop and explore specialist areas of interest, to engage with a live professional context and to define the focus of his or her theoretical studies for the Dissertation in Level 6.

Drawing For Purpose

20 credits
Level 5 Semester 1

The aim of this module is to examine and and develop the individual’s visual response, through studio and location-based visual enquiry in the context of specific briefs. Students will refine material approaches, including reportage and other information-recording techniques and explore ‘Basic Design’ ideas about visual communication, providing the opportunity to deepen the individual student’s understanding of their personal approaches to the gathering of visual information.

This module is composed of a series of projects employing information gathering as primary research, interrogating the effectiveness of different techniques, methods and media for specific contexts, ie analogue and digital print, 3D work, photography in the context of self-identified project interests.

Illustration is a field with a number of different applications, from reportage to fashion sketching, visualisation to branding, and these applications demand different visual responses. While the individual illustrator may not be involved with all these fields, there is a huge range of visual possibility in the analysis and development of different responses.

Content will include: individual location and site visits, specific visual response based on student interests, analogue and digital print outcomes, further development of observational, communication and developmental drawing techniques, project-driven examination and research into representational methodologies, workshops and skills-blocks in specific technologies.

Negotiated Project

20 credits
Level 5 Semester 1

The aim of this module is to develop the individual student’s portfolio within the wider field of illustration, using experience gained in level 4 to detail and undergo a project aligned with the individual’s interests. This module may also be used to exchange to another programme within the SMAD (eg. Photography, Graphic Design, Digital Media, Games Studies, Film, Radio and Television) in the event that the student may wish to add those specific skills to his/her course of study. It is anticipated that a student with a particular interest in typology, for example, might want to take advantage of the Graphic Design programme to widen her/his knowledge.

The module entails each student extending or negotiating a particular, specialist project with his/her tutor, which reflects the interests of the student as they have developed over the last three semesters. The project should be set within the taxonomy of illustration ie.

Illustration Types

  • Design and Advertising
  • Fiction
  • Decorative and Merchandising
  • Editorial and Political
  • Typographical
  • Children's
  • Graphic Literature
  • Fashion
  • Topographical (reportage)

The negotiated project should have clear parameters, including guidelines for submission and for any print or other requirements.

Site And Audience In Context

20 credits
Level 5 Semester 1

This module aims to develop students’ independent thinking about illustration from a historical and theoretical point of view and to locate their practice within the broader creative industries. The module will pay particular attention to the sites and audiences for a range of illustration practices. The module aims to foster a highly developed critical and theoretical vocabulary, allowing students to engage in informed discussion on a range of issues in global visual culture. The student will develop critical awareness and an understanding of social contextualisation through written and multi-media outcomes.

The content of this module will explore the sites in which illustration takes place and the audiences it addresses. The module will adapt the theory and methodologies of Anthropology and Ethnography to reconsider the traditional sites for illustration i.e. books, comics, posters etc. and their audiences. It will also expand the scope of enquiry into Situationist theory and Relational Aesthetics considering marginalised forms of illustration such as graffiti and street art. Other important perspectives will be Feminist and Psychoanalytic theories of ‘the gaze’ and Post-Structuralist considerations of visual appropriation.

Exploring Process

20 credits
Level 5 Semester 2

The aim of this module is to explore visual enquiry toward individual visual statements, interrogating the range of possibilities inherent in discrete processes and attempting individual synthesis in deriving an individual approach to visual recording and presentation.

This module is composed of a series of projects, based around studio contexts. It is designed to explore the range of possibilities supplied by developmental technology and applications for enhancing the primary research of visual information in producing developed imagery. This would include technology like analogue printmaking techniques and processes, digital applications and media, 3D and animation methodologies, photographic and typeface, puppetry, analogue process skills, toward individual visual statements, providing an opportunity to extend the individual student’s range of skills and aptitudes in dealing with the visual response.

Content will include: individual project-driven research and practice in production technologies, workshops and skills-blocks in specific technologies.

Professional Practice

20 credits
Level 5 Semester 2

The module aims to develop students’ understanding of the concepts of entrepreneurship, marketing, and business activities and highlight key transferable skills which enhance employability; to appraise a selected industry context with a view to post-graduate employment, develop ‘live’ contacts and particular knowledge of contemporary conditions; and to develop increasing levels of independence, confidence and professionalism in the particular area of study they have identified.

It encourages students to evaluate their own working interests in terms of potential professional practice and to understand how illustrators in specific areas engage with the needs of art directors, publishers, editors, and other commissioning bodies, through projects, proposals, contracts and commissions.

This module is concerned with the business side of the work of an illustrator. Illustrators work across several markets in many different contexts, and it is expected that the individual student will have identified the markets and contexts which are of most interest by this stage - this module gives the opportunity to make an objective study of these interests, examining the market in detail.

Content: the student will, through reflection, portfolio presentation and exhibition, present work which demonstrates a coherent view of his or her place within the overall context of illustration. This may entail further commercial placement, but will certainly mean detailed research and live product generation.

Visual Persuasion In Context

20 credits
Level 5 Semester 2

This module explores strategies of visual persuasion both historically and theoretically. It introduces contemporary issues in global visual culture related both to the illustration industry and to the students’ own practices. The module aims to foster a highly developed critical and theoretical vocabulary, allowing students to engage in informed discussion on a range of issues in illustration and design. The student will develop critical awareness and skills in persuasive visual language and image-making through written and multi-media outcomes.

The content of this module will investigate the capacity for persuasion and satire within illustration and related industries. It will examine how style relates to ideology through the principles of caricature. Of particular concern will be how notions of the grotesque, carnivalesque, utopian and dystopian. We will explore how these are manifest in various media from portraiture to playing card design to the graphic novel. Drawing upon Marxist critiques of culture and the commodity, this module will move on to consider ideologically-driven images such as propaganda posters and advertising. The students will be introduced to appropriate methodologies such as discourse analysis and communication theory in philosophical hermeneutics.

Year 3/Level 6

The focus of Level 6 is to define the student’s position in a professional context, providing practical research outcomes, a professional portfolio and a skill-set appropriate to the student’s interests as a practising Illustrator, or helping to define further research interests to pursue at a postgraduate level.

Work-Related Learning

20 credits
Level 6 Semester 1

This module focuses on employability and aims to develop an understanding of the professional context. Module content will include workshops, seminars and skills-blocks addressing professional contexts, business conditions and product development, commercial product outcomes, developing business ideas and producing industry and company analyses. Some lectures and workshops will be delivered by industry practitioners.

The module also offers the option for students to undertake a work placement in a commercial, educational or other institution, organization, co-operative venture or professional relationship. Examples might be an internship with a design group, work-shadowing a self-employed illustrator or working in a publishing house. Placements arte expected to have a direct relationship with the student’s developing professional interests.


20 credits
Level 6 Semester 1

This module provides an opportunity for students to research a topic relating to their illustration practice specialism independently and in depth. It encourages the further pursuit of contextual and theoretical issues raised earlier in the programme. The module engenders a culmination of the students’ research, analytical and critical skills through reflective academic writing. In addition, the module aims to encourage scholarly interchange between students undertaking individual studies.

Students will engage in independent reading and research. Students will be expected to find and engage with additional educational opportunities within the University or elsewhere (e.g. public lectures, archives, museums) as appropriate to their needs.

The student-led nature of seminar programme along with the supervisory process will encourage the students in peer-learning and as partners in learning. Student-led seminars play an important role in allowing students to present and discuss issues surrounding their dissertation subject whilst also increasing confidence. The VLE platform will be used to highlight and archive any seminar materials. Students will be invited to submit a 1st draft for formative feedback. Tutorials will provide individual help and formative feedback.

As a culmination of the theoretical modules on the course will be active in self-directed learning, demonstrating key transferable skills: to make accurate evidence-based judgements, think critically, use a range of sources effectively, communicate clearly and coherently, work independently and as part of a team, manage diverse workloads and meet deadlines, and to use technology.

Negotiated Specialism 1

20 credits
Level 6 Semester 1

This module is undertaken by those students not opting for the 40 credit Dissertation. The aim of the module is to encourage students to recognise and exploit the interests and skill sets that they have built during Level 5, developing a practical portfolio that will extend their work in the Professional Practice module. Students will be expected to apply a high level of self-critical evaluation and review their practice in terms of subject and methodology.

The module entails each student negotiating a particular, specialist project with his/her tutor, which reflects the interests of the student as they have developed over the previous four semesters. The project should be set within the taxonomy of illustration.

The project should have clear parameters, including guidelines for submission and for any print or other requirements, set by the individual student with negotiation.

Live Major Project

40 credits
Level 6 Semester 2

The module supports students in demonstrating the conceptual and technical expertise they have acquired through the Illustration Programme, with specific emphasis placed upon their application of Illustration skills. It is expected that students will produce a project work that sits within their specialist field, in a ‘live’ context ie. competition entry, submission of publication, self-publication, or other publicly accessible context. Students will be expected to employ the full range of multi/inter disciplinary skills in completing a self-directed practical project.

It allows the student to conceive, plan and create a major project, with tutorial support from subject specialist tutors, allowing them to learn from practising illustration professionals as they negotiate their projects. Introductory lectures will look at examples of possible outcomes for the final major project, creative methods for tackling a wide variety of ideas, existing practice and audience. Additional sessions exploring the necessity for documentation, reflective and reflexive practice related to the completion of the project will be scheduled.

Students will be expected to demonstrate planning and documentation skills, a technical competence of the required equipment and display management skills, whether developing a project single-handedly or by leading a group. The module will culminate in a public exhibition of selected work, and students will be expected to maintain a research file to include a 300 word rationale of their intended project and, on completion, a 300 to 400 word reflective exhibition statement providing an informative description and critical appraisal of their interests and achievements. All work not selected for final exhibition including drawing books, journals or files, must be available for scrutiny and provide examiners with clear evidence of critical reflection, points of reference and research and developments that have informed this final project.

Negotiated Specialism 2

20 credits
Level 6 Semester 2

This module is intended as an extension or support for the Live Major Project, and could be used in a developmental sense, without the pressure of exposure to the ‘live’ context. This is in order to provide an opportunity to make practical work toward a developing professional portfolio, and exploit any factors that might emerge in research for the Live Major Project that are not immediately appropriate to it. Students will be expected to apply a high level of self-critical evaluation and review their practice in terms of subject and methodology.

The module may be used as a means of exploiting and developing practical research that might fall outside the remit of the Live Major Project, and as such may concern process-driven, academic research driven or other activities. It might also be used as a research/theoretical study to extend the Dissertation module. The project must be negotiated with the tutorial team and its aims made explicit, but this aims may emerge and alter during the process of the module.

Optional Modules

Optional modules are still to be confirmed.

Illustration is a key area in the contemporary media industry, and the ability to generate, design and place images in context is highly valued. Illustration is closely linked with Graphic Design and many skills are held in common, which widens further the choice of career paths for a well-trained Illustrator into publishing, book design, magazines both analogue and digital, as well as the classic self-employed, freelance Illustrator’s route. But Illustrators can also take their image generating skills into theatre design, work for film or television, into web design and the digital world, as a fashion illustrator or as a designer, or even into the world of fine art.

Illustrators work in all areas of the visual arts, from Hollywood studios to Local Government departments.


The 2018/19 annual tuition fees for this course are:

  UK / EU Overseas
Full-time Β£9,250 Β£11,500

Tuition fees for all courses are payable on an annual basis, except where stated.

Please read the 2018/19 Tuition Fee Statement for further information regarding 2018/19 tuition fees and year on year fee increases.

Additional course costs

Although we aim to minimise any additional costs to students over and above the course tuition fee, there will be some additional costs which students are expected to meet.

Costs applicable to all students

Text books Own purchase text books
Travel to other sites Where travel to other sites is required, this will be payable by the student
Library Fees and Fines Where students fail to return loaned items within the required time they will be responsible for the cost of any Library Fees and Fines applicable
Printing & Photocopying The cost of printing and photocopying undertaken by students to support their individual learning are payable by the student
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire / photography are additional costs payable by the student

General principle policy

The University’s general principles policy for additional course fees are set out here

CategoryIncluded in the tuition feeAdditional cost to student
Field trips (including trips abroad and trips to museums, theatres, workshops etc) No, if the trip contributes to the course as an optional module. Yes if the trip is optional.
Travel and accommodation costs for placements  No

Travel and accommodation costs for professional placements within the Education and Health & Wellbeing Faculties.

Travel and accommodation costs for other work placements. 
Text books No Own purchase text books.
DBS / Health checks No Yes
Professional Body registration No Yes
Travel to other sites (e.g. travel to swimming pool for lessons) No Yes
Clothing / Kit Yes, where the clothing / kit is essential for Health & Safety reasons. Yes, where the clothing is kept by the student and not essential for health and safety reasons.
Learning materials Essential learning materials (excluding text books) in connection with the course. Additional materials beyond the standard provision essential for the course or where the costs are determined by the student’s area of interest and the outputs are retained by the student.
Library fees and fines No Yes
Printing and photocopying No Yes
Social events No, unless the event forms an essential part of the course. Yes, unless the event forms an essential part of the course.
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire/ photography are additional costs payable by the student.

Composition of the course

This course is designed to be taught on a workshop and seminar basis, with a high staff/student ratio, and a practical focus. This means that most learning is done in the studio, out on location or in the print-rooms. You will be expected to come in for taught classes two to three days a week, and to make use of the facilities, research and practice in the rest of the time. There will be an increase in individually focused and self-directed work as the course progresses, which is what you will expect in the industry.

Academic innput

The lead staff are very experienced teachers and artists who have exhibited and published in a variety of contexts and bring a wealth of experience to the task.

Charles Williams is an illustrator, artist, and writer. He is author of two books on observational drawing and Senior Lecturer at CCCU.

James Frost is an artist, performer and academic researcher specializing in playing card and tarot illustration. He is a Senior Lecturer at CCCU, teaching visual interpretation, theory, cultural contexts and professional practice.

They are supported by a wide range of practicing illustrators, animators and authors, publishers and illustrators’ agents, who have worked as character designers at Pixar, children’s book authors, fashion drawing, editorial, fiction and book covers, illustrated magazines, and technical illustration, among other things. 

The course is assessed largely through portfolio, presented in digital form, with analogue support, so is mostly practical. There are some modules in which a balance between text and imagery exists, and the Dissertation module is entirely theoretical. The course is assessed by coursework, portfolio and essay, there are no examinations. 

BA (Hons) Illustration with Foundation Year

This course can also be studied over four years with an additional foundation year (Year 0) for those without the formal entry qualifications. The foundation year is designed to provide you with the grounding you need to progress on to the degree.

We now have planning permission to build a new £12m arts facility in Canterbury, equipped with the latest technology and bespoke learning spaces for our arts and humanities students.

We expect our new arts building to open on the main campus in September 2018, with building work starting this summer.

Our main campus in Canterbury has city centre facilities on its doorstep and, of course, you will benefit from all the new arts building has to offer.

You will have access to an analogue print-making studio, digital print-room, Risograph, design/drawing studio, mac-labs, iPad pros, mac-books, animation facilities, digital imagery software, bookmaking equipment and specialist library resources.

There are many extant links with practicing illustrators, illustrator’s agents and publishers, visiting or sessional lecturing, and more developing.


Full-time study

Apply via UCAS

Part-time study

Apply directly to us


Full-time study

Need some help?


For advice on completing your application please contact the Admissions Enquiry Team:

Tel:+44 (0)1227 782900


Contact our International Team

Fact file

UCAS code

  • W220 Illustration

Institutional code

  • C10


  • 3 years full-time


  • September 2018

Entry requirements

  • A typical offer would be 88-112 UCAS Tariff points. More entry requirement details.

    Submission of a portfolio of practical work in a digital format or on an online platform.



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Last edited: 05/01/2018 12:51:00